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Gamification

Game Based Learning

Using game play to reinforce defined learning outcomes.

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  • Can be digital or non-digital

  • Commercial or educational games

  • Create assignments that drive gameplay

  • Promotes critical thinking and creativity

  • Increased engagement

  • Minecraft

  • Sims

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Definition: The application of typical game elements or game design into a non-game context

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Examples

  • Badges

  • XP

  • Leveling Up

  • Leaderboard

  • 3D Gamelab

  • Classcraft

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